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the next level in 3d multiuser: second life.
05 Feb 2007 from breidenbruecker, postet in Home, Web (2.0) and snowsprint

i just returned from the lovely snow sprint where i also met christian scholz from com.lounge. Christian is recently very much involved in creating stuff for second life, which is the reason why i met him. We are involved in one of those many second life projects ;-)

Picture 67

Besides the usual 3d multiuser stuff, I have not seen anything useful in second life yet and i m convinced that a lot of things in there happen because of the hype of the topic. Anyway, what i wanted to say about second life: It looks crap and i was shocked about the limits in programming it but there is one thing which makes second life to something special:

As much as i know, it is one of the first 3d multiuser environments which can be modeled and built from within. The way how play and editing mode interact is awesome. I know there must have been things like this before, but actually second life is what cms systems or blogs were to the web. Machines which create machines. Know what i mean? Second life demonstrates the next level of 3d multiuser environments. I am very much convinced that second life will run for a while and has a lot of power.

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